After the long haul working on the previous animation I’m going back to doing shorter animation exercises as it was clear I need way more practice of the fundamentals. Today I worked on a character bounce where you take the fundamentals of the bouncing ball exercise and apply it to a character.
So I have been working on this personal project for a while called Liliana’s Quest, a adventure game with a visual style reminiscent of dragons lair and classic Disney movies. I have been chipping away at this project doing character designs and teaching myself how to animate and learn how to paint backgrounds in the style I want. I’m thinking I might create a specific dev blog for this project so I can share all my progress with stuff like character designs etc. but for now I wanted to share an update while it’s fresh in my head. I recently just finished the biggest bit of animation I’ve ever done. I’m still pretty novice at animating and wanted to take a shot to a relatively finished product to see if I can even achieve the style I have in my head, this would be helpful as I want the game to have lots of high quality cutscenes. I made a lot of mistakes in the animation that I didn’t pick up on until I was too far in the process, I decided to power through and finish the shot jus...
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